Home
Things to think about if you have these items on your character sheet.
-
Contacts: Make a list of your character's primary and secondary Contacts (if any) on the back of your character sheet. (submit "contact" information with your character sheet if it is another player/character in the room NPC "contacts must be approved by the Storyteller)
You need the name of the Contact, details on where and how they work, and what kind of assistance they might be good for.
-
Retainers: Detail what kind of Retainers your character possesses if you have selected such as one of your Backgrounds. Each Retainer is a loyal servant who will steadfastly serve your character. Ask yourself these questions about your Retainers: How do you secure their loyalty? Do you Dominate them? Does your presence overpower them? Have you befriended them? Do they owe you for something? What are their special skills? What do they do during the daylight? Are they ghouls or do you feed from them? (Retainers are Human... yes it had to be said)
-
Specialties: You may wish to give your character Specialties from the start. Though most players select Specialties for their Traits during play, you can pick them immediately. Specialties are adjectives which help to more precisely define what your character is especially good at. You simply fill in the space behind the Trait with an appropriate Specialty, suggestions are made with each Trait in the Traits chapter. Though mostly used for roleplaying, Specialties can give you a bonus to rolls or assist you in other ways. What effects they have on play is up to the Storyteller. (specialties cost three freebie points [exception in the requiem system ask the storyteller if you need help])
-
Haven: Where does your character live? Where does she hide during the day? Some Kindred have an actual home in which they reside, while others have a special part of the sewers where they like to lie. Others have many secret places where they might spend the day.
-
Feeding Ground: It is likely that your character will have regular sources of food near his Haven. As long as a character is near his Haven, he can feed without requiring a roll or any roleplaying. But you need to detail this source of blood. Does he feed from the inmates of the asylum? Go club hopping every night? Or do children come over to his house each evening for piano lessons? (hmm... so far this information is not required upon character creation)
-
Equipment: If you want to spend money right away to buy equipment, you may do so now. You may buy weapons, clothing, homes, condos, cars, anything - use an appropriate catalogue for prices. As the Storyteller, let those who have the time do as much work as they want, but don't punish those who don't. Just have them make a Resource roll during play to see if they have access to such things.
-
Appearance: Your character's appearance makes her Traits visible to the other characters. You should turn the relevant Traits of your characters - such as the Social Attributes and Concepts - into aspects of her appearance. High Intelligence can become a clear, piercing gaze. A Dilettante Concept could mean she wears stylish and expensive clothes. In this way, you can make your character's Traits more tangible and interesting. It's better roleplaying to say, "There always seems to be a sneer of disdain on my face," than to say, "You can tell I'm very disdainful."
-
Quirks: By giving your character quirks, interesting personal details and anecdotes, you can add a great deal of depth and interest. Write a few sentences on the back of your character sheet about the strange and possibly interesting things that define your character. A quirk could be a twisted sense of humor, a gentleness toward animals, or a habit of grunting when answering yes to a question.
-
Motivations: Your character's primary motivation is central to understanding who and what he is. After he ceases being human, a Vampire's priorities and standards often change, usually drastically. Things that were once important, no longer are, and new things become central in their lives. If you want to have a real and complete character, you must first have an understanding of what drives them and keeps them from depression and total aimlessness (which can be interesting as well, simply decide that your character has no motivations at all). Your Nature and Demeanor can be of great assistance in deter-mining your motivations.
-
Sire: Most characters will know nothing about Vampire society, for they will have been kept from it by their Sire. Most Sires consider themselves the Prince of their Progeny, ruling over them and not introducing them to other Kindred. What was your Sire like? Did she aid or hinder you? How long was your "apprenticeship?" Where did you live? Where did you go?