BRUJAH

     The Brujah clan is almost completely composed of rebels of one kind or another, forever searching for the ultimate expression of their individuality.  The Brujah are punks, skinheads, bikers, death-rockers, freaks, socialists and anarchists.  They tend to be stubborn, highly aggressive, ruthless, sensitive to slights, and extremely vengeful.  They are the most uncontrollable of all the Kindred.
     These malcontents tend to be fanatical in their disparate beliefs -- the only thing that unites them is their desire to overthrow the social system, be it vampiric or mortal, and replace it with one of their own making (or with nothing at all).  Many are bullheaded crusaders of the worst sort, devoted to their cause until they become blind to any other shades of the truth.
     Though the Brujah are incredibly fractious, they aid each other in times of need, regardless of past disputes and antagonisms.  If the Brujah call is made, others will respond, but the gathered host will be enraged if they think the call was unwarranted.
     The clan is poorly organized and only occasionally holds informal meetings.  Indeed, Brujah rely on their chaotic behavior to gain the results they desire. &bnsp;Other Kindred allow them their eccentricities; indeed, certain activities that would get other Kindred extinguished earn them only the remark, "Oh a Brujah".  Insolent outbursts and fevered ravings are to be expected from the Brujah.  The other Kindred have simply learned to provide the Brujah an amount of leeway which would be given to no other vampire.
     NICKNAME:
Rabble
     APPEARANCE:
Brujah tend to dress in whatever style is the most outrageous of the period,though some dress to be the "most"rebellious.  Leather coats, spiked hair, chains and black boots are common today, as are the various garbs of antiquity, especially those of the Renaissance.  They may also dress and assume the attitudes of street hoods, neo-Nazis, or even Deadheads.
     BACKGROUND:
Brujah naturally prefer rebels when they choose their progeny.  Only rarely is a neonate guided through the process.  Typicaly, new Brujah are left to their own devices, summoned and aided only at the whim of the sire.  Often the sire remains anonymous, so as to avoid the wrath of a strict prince.
     Often a sire will create more than one childe at a time, forming a brood.  Brujah don't always seek the permission of the prince when they create progeny, so the chances of the childer's survival are greater if there is a group of them.  It is a strategy of numbers -- the more progeny created, the more likely some will survive.
     ORGANIZATION:
This clan is poorly organized and rarely meets formally.  However, its membership supports the anarchs more than any other clan.  Indeed, it lies at the movement's core.
     CLAN DISCIPLINES:
Celerity, Potence, Presence
     WEAKNESSES:
The members of this clan fall into frenzies far more readily than other vampires.  However the Brujah flatly deny this; indeed, they become exceedingly hostile (even to the point of frenzy) if the subjict is raised.
Clans listing

GANGREL

     The Gangrel are wanderers, rarely staying in one place for any length of time.  In this, they differ greatly from most Kindred, who tend to find a haven and cling to it.  There are no established leaders of the clan; on the whole, Gangrel are unconcerned with such things.  Withdrawn, quiet and solemn, they certainly keep their cards close to their chests.
     This is a clan of survivors -- vampires capable of making it on their own.  They do not despise civilization or the society of other Kindred -- they simply do not require it.  They are known for their lack of concern when crossing the lands of the Lupines (werewolves), for it is said they have friends among the shapechangers.
     The Gangrel are themselves very capable shapeshifters, which may explain their ability to cross the wild areas unmolested.  There are no reports of them being able to transform into anything other than wolves and bats, but there are old tales of Gangrel elders who could achieve a mist form.  Perhaps because of this Protean Discipline, their features often resemble those of animals; indeed, some of the oldest Gangrel barely resemble human beings anymore.
     The Gangrel are closely affiliated with the Gypsies; in fact, if the stories are to be believed, the Gypsies are the mortal descendants of the Antediluvian who founded the Gangrel line.  They are under his protection, and any Kindred who harms or Embraces on of them will answer to him.  Regardless of whether this is true or not, Kindred are loath to harm Gypsies.  Members of the Gangrel clan are expected, through long-standing tradition, to aid the Gypsies whenever necessary.  It has been known for Gangrel to be aided by the Gypsies as well.  Certain Gangrel have adopted much from the Gypsy culture, including mannerisms, linguistic elements, and even dress.
     NICKNAME:
Outlanders
     APPEARANCE:
The members of this clan often have animalistic features, especially if they have the Protean Discipline.  They are usually quite rustic in dress and mannerisms.
     
BACKGROUND:
Gangrel always pick their progeny very carefully, seeking those who are survivors.  However, once they Embrace these mortals, they abandon them, leaving the childer to make their own way in the world.  Though sires may watch from a distance, they almost never interfere.  When the time is right, they present themselves to their fledgling and teach them the ways of the clan.
     ORGANIZATION:
The Gangrel do not really consider themselves a clan.  They almost never have clan meetings and rarely attend Camarilla councils.  However, they do tend to enjoy each other's company more than that of other Kindred and can often be found together.
     CLAN DISCIPLINES:
Animalism, Fortitude, Protean
     WEAKNESSES:
Gangrel become increasingly animal-like each time they frenzy -- as they age they increasingly resemble that which they truly are -- the Beast.
Clans listing

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~~EXCERPS FROM THE WHITE WOLF BOOK OF THE MASQUERADE~~