Chimestry

Ravnos
1 • Ignis Fatuus (VPG)
You can create minor, static illusions. These affect only one sense, and are undetectable to all others. Even if an illusion of touch is created, it is not really there, and thus can be passed through. You must be able to sense the illusion to create it. The illusion lasts until you can no longer sense it, or you decide to end it, or someone penetrates the illusion. The illusion cannot move.

2 • Fata Morgana (VPG)
An illusion created with this power can be detected by any and all senses, as you decide when you create it. Once again, it is not really there, and can be passed through.

3 • Apparition (VPG)
This power allows the illusions you create with Chimerstry to move. You can change or stop the motion, but only if you have done nothing save concentrate on the illusion since creating it.

4 • Permanency (VPG)
This power allows the illusions you create with Chimerstry to continue even when you can no longer sense them. The illusion will remain until it is penetrated, or you choose to dissolve it.

5 • Horrid Reality (VPG)
This power is only effective against one target at a time. The target believes completely and totally that the illusion exists. Thus, an illusory fire will burn him, and illusory wall will stop him, and an illusory bullet can wound him. This power cannot be used on yourself. Note that this damage cannot truly kill someone. In fact, it will disappear once the victim is truly convinced that she has not been harmed, but this can take a considerable amount of time.

6 • Fatuus Mastery (VPG)
No longer needs to spend Willpoints to create illusions. The Kindred no longer needs to sense the illusions to have them continue, though the Vampire must be within 1 mile of the illusion.

6 • Mass Reality (VPG)
Allows more than one person to experience Horrid Reality. Anyone in the same general area senses it as if it were real.

6 • Army of Apparitions (Dark Ages Companion)
A Ravnos can create an army of apparitions that move and look like the real thing. The vampire must have working knowledge of the apparition, ie, one was never seen a cavalry charge cannot accurately reproduce it. Victims of the illusions will react to them as if they were real. Must spend a blood point for each moving apparition after the first. The number of individuals created is equal to Willpower rating. This will continue until whatever fashion dictated by the vampire until she discontinues concentration.

7 • Far Fatuus (VPG)
This allows the vampire to create illusions as a distance. The vampire must mentally picture the destination. This means the vampire must have been personally to the destination, or have it described to him, or have a photograph.

7 • Mirror's Visage (Dark Ages Companion)
The vampire can create illusory copies of herself each capable of independent movement. Costs 1 blood point for each copy. Anyone examining multiple images cannot tell the illusions from the genuine article. The caster must be able to see the illusion to issue mental commands, once out of sight the illusion continues to follows its orders until the Ravnos allows to fade or issues new orders. Attacks on the illusions only pass through it, if the Ravnos is not present to give commands, the illusion will not react at all and continue to do what it was ordered to do. Lasts for one scene.

8 • Pseudo Blindness (VPG)
The vampire is unaffected by any Obsfucate or Chimerstry powers below level 9. Furthermore lies cannot effect the vampire. If a lie is told, the vampire will hear it but know it to be false.

9 • Sensory Deprivation (VPG)
This power denies the target's access to all five senses. Any powers that involve the senses are inoperable (Aura Perception, Clairvoyance). One turn to one year.

8 • Fantasy World (Dark Ages Companion)
A Ravnos with this ability can create an illusory world in someone else's mind. The victim of this could be wasting away in prison but believe himself to be in another world. Costs 2 willpower points. The player decides what the victim experiences, nightmare or paradise. If the fantasy world differs inordinately from reality, the victim can make a willpower roll to attempt to detect the illusion. The more realistic the world, the less likely the victim will realize something is amiss. A victim who recognizes what is happening can spend a willpower point to shatter the illusion. When this happens or the time limit expires, the Ravnos may try to reestablish the illusion but at twice the difficulty.

10 • Reality (VPG)
This allows the vampire to trap another in an alternate reality. Until the victim escapes or is let free, she wanders around the universe where everything from its appearance to its physical laws are defined by the wielder of this power. 3 successes are needed to send the victim to this reality. The target really does leave her previous reality and cannot be found with any discipline.

6 • Fata Amria (Clanbook: Ravnos)
9 • Sensory Deprivation (Clan: Ravnos)