Daimoinon

Baali are not known for their ability to work with others. Their power is that of the Devil himself, and through the use of Daimoinon they draw upon the forces of Hell to demoralize and cripple their enemies. It is for this reason tha all Cinites stand united in their hatred of the Baali, whose lust for power threatens to undermine vampire society.

Baali

1• Sense the Sin
The Baali can sense the subject's greatest character flaw- be it a low Virtue, a weak Will, a Derangement, or whatever.

2• Fear of the Void Below
The Baali must first use Sense the Sin (above) to discern the tragic flaw of the target. She must then speak to the target, telling him of his inevitable damnation and lack of any hope for redemption. The victim will fly into a Terror frenzy.

3• Flames of the Netherworld
The Baali may hurl blasts of flame which do one die of damage per blood point spent.

4• Psychomachia
The Baali is able to summon the Beast in an individual. After using Sense the Sin (above) to discern weakness, the Baali can actually coax the Beast to the surface to frenzy. Any Derangements possessed by the victim will be in evidence.

5• Curse
The Baali may cast a curse on the target. One of the target's Traits, chosen by the Baali, will drop to zero for a duration one night to permanent.

6• Ignore the Searing Flames
Fire no longer affects the character.

6• Diabolic Lure (Dark Ages Companion)
The Baali uses this power to impose her infernal will on a subject's spirit. Upon gaining hold of the subject's soul, the Baali can stir a course towards damnation. No matter how noble the target is, she may be unable to resist even the most depraved enticements. After using Sense the Sin, the Baali can determine the best route to the target's true nature. The Baali spends a number of bloodpoints equal to the amount by which she wants to lower the victim's path or road. The victim will operate at her new rating but points can be regained in standard way. Intelligience is not lost along with the humanity, so a cunning vampire should be capable of hiding of hiding her inclinations for some time.

7• Summon the Herald of Hell
This power requires a one hour ritual, three blood points' expenditure and a human sacrifice. The Baali may then summon a lesser demon from Hell to do her bidding. Demons vary greatly in abilities and form, but will usually be built on something approximating the following statistics:
Demons
Disciplines: 10 points worth, as well as a Fortitude of at least 3 and the ability to heal like a Lupine.
Form can vary wildly-some demons are beautiful seductresses, others reptilian horrors. The demon may be summoned without the hour-long ritual or the sacrifice, but the Baali must spend six blood points and the demon will be uncontrolled-it may well decide to drag the Baali down to Hell with it for her temerity.

7• Infernal Servitor (Dark Ages Companion)
Some Baali can call upon assistance from Hell and summon demonic attendants. Although a demon is suppose to obey its undead master, rumor claims that many Baali have suffered horribly at the hands of their infernal servants. 3 bloodpoints. A mortal form must be present for the demon to inhabit, in the case of a tempter or warrior literally consumed, The demon performs one task then returns to the netherworld. The more complicated the task, the more likely a demon will find a loophole and use that to torment the Baali.
1 success Imp
2 success Demonhound or Imp
3 success Demonhound, doppelganger, imp or incubus/succubus
4 success Any of the above or a demonic warrior servitor
4 success Any of the above or a demonic tempter

8• Great Curse
This curse is more subtle than the Level Three power, and affects a much wider area. With this curse, the Baali afflicts an entire city or province with a feeling of gloom, despair and malaise. Crime and violence soar, petty angers become seething hatreds, the economy takes a downward spiral, marriages break up over trivial causes, and the world just becomes a nastier place in general. Even Kindred organizations become more fractious and less efficient- thus, this power is ideal for undermining Camarilla power structures in a city. A successful use of Auspex 9 or above will enable the user to determine that there is a malevolent outside aura on the region affected; otherwise, the populace will simply assume that the times, they are a-changin'- for the worse.

8• Unleash Hell's Fury (Dark Ages Companion)
This curses the vampire with the full effects of Hell's fire and comes into play when the sun reachs in zenith in the sky directly above the subject. The victim will be burned as if she were fully exposed to the sun. Flooring, heavy stone mausoleums, coffin lids or even yards of earth will not protect against the curse. Only a vampire's preternatural resistance can hope to resist the consuming flames. The Baali must touch or establish eye contact. The curse normally occurs the next day but can be delayed to divert suspicion, each success is an extra day. The victim may soak with Fortitude or other Disciplines that defend specifically against sunlight. Rolling about on the ground or dousing in water will douse some of the flames but target still takes new damage each turn until curse runs its course.

9• Call the Great Beast
This ritual takes four hours to cast and requires the sacrifice of 50 victims (Kindred or kine) with at least 4 Humanity each. One of the Great Demon Lords of the Netherworld will thereupon erupt from Hades, but it is safe to say that such entities are more powerful than any Vampire, and that the world is in serious trouble. This is presented more as a plot device than a way for sadistic Storytellers to waste the Troupe.