Baali are not known for their ability to work with others. Their power is that of the Devil himself, and through the use of Daimoinon they draw upon the forces of Hell to demoralize and cripple their enemies. It is for this reason tha all Cinites stand united in their hatred of the Baali, whose lust for power threatens to undermine vampire society.
Baali
1• Sense the Sin
The Baali can sense the subject's greatest character flaw- be it a low Virtue, a weak Will, a Derangement, or whatever.
2• Fear of the Void Below
The Baali must first use Sense the Sin (above) to discern the tragic
flaw of the target. She must then speak to the target, telling him of
his inevitable damnation and lack of any hope for redemption. The
victim will fly into a Terror frenzy.
3• Flames of the Netherworld
The Baali may hurl blasts of flame which do one die of damage per blood point spent.
4• Psychomachia
The Baali is able to summon the Beast in an individual. After using
Sense the Sin (above) to discern weakness, the Baali can actually coax
the Beast to the surface to frenzy. Any Derangements possessed by the
victim will be in evidence.
5• Curse
The Baali may cast a curse on the target. One of the target's Traits,
chosen by the Baali, will drop to zero for a duration one night to
permanent.
6• Ignore the Searing Flames
Fire no longer affects the character.
6• Diabolic Lure (Dark Ages Companion)
The
Baali uses this power to impose her infernal will on a subject's
spirit. Upon gaining hold of the subject's soul, the Baali can stir a
course towards damnation. No matter how noble the target is, she may be
unable to resist even the most depraved enticements. After using Sense
the Sin, the Baali can determine the best route to the target's true
nature. The Baali spends a number of bloodpoints equal to the amount by
which she wants to lower the victim's path or road. The victim will
operate at her new rating but points can be regained in standard way.
Intelligience is not lost along with the humanity, so a cunning vampire
should be capable of hiding of hiding her inclinations for some time.
7• Summon the Herald of Hell
This power requires a one hour ritual, three blood points' expenditure
and a human sacrifice. The Baali may then summon a lesser demon from
Hell to do her bidding. Demons vary greatly in abilities and form, but
will usually be built on something approximating the following
statistics:
Demons
Disciplines: 10 points worth, as well as a Fortitude of at least 3 and the ability to heal like a Lupine.
Form can vary wildly-some demons are beautiful seductresses, others
reptilian horrors. The demon may be summoned without the hour-long
ritual or the sacrifice, but the Baali must spend six blood points and
the demon will be uncontrolled-it may well decide to drag the Baali
down to Hell with it for her temerity.
7• Infernal Servitor (Dark Ages Companion)
Some Baali can call upon assistance from Hell and summon demonic
attendants. Although a demon is suppose to obey its undead master,
rumor claims that many Baali have suffered horribly at the hands of
their infernal servants. 3 bloodpoints. A mortal form must be present
for the demon to inhabit, in the case of a tempter or warrior literally
consumed, The demon performs one task then returns to the netherworld.
The more complicated the task, the more likely a demon will find a
loophole and use that to torment the Baali.
1 success Imp
2 success Demonhound or Imp
3 success Demonhound, doppelganger, imp or incubus/succubus
4 success Any of the above or a demonic warrior servitor
4 success Any of the above or a demonic tempter
8• Great Curse
This curse is more subtle than the Level Three power, and affects a
much wider area. With this curse, the Baali afflicts an entire city or
province with a feeling of gloom, despair and malaise. Crime and
violence soar, petty angers become seething hatreds, the economy takes
a downward spiral, marriages break up over trivial causes, and the
world just becomes a nastier place in general. Even Kindred
organizations become more fractious and less efficient- thus, this
power is ideal for undermining Camarilla power structures in a city. A
successful use of Auspex 9 or above will enable the user to determine
that there is a malevolent outside aura on the region affected;
otherwise, the populace will simply assume that the times, they are
a-changin'- for the worse.
8• Unleash Hell's Fury (Dark Ages Companion)
This curses the vampire with the full effects of Hell's fire and comes
into play when the sun reachs in zenith in the sky directly above the
subject. The victim will be burned as if she were fully exposed to the
sun. Flooring, heavy stone mausoleums, coffin lids or even yards of
earth will not protect against the curse. Only a vampire's
preternatural resistance can hope to resist the consuming flames. The
Baali must touch or establish eye contact. The curse normally occurs
the next day but can be delayed to divert suspicion, each success is an
extra day. The victim may soak with Fortitude or other Disciplines that
defend specifically against sunlight. Rolling about on the ground or
dousing in water will douse some of the flames but target still takes
new damage each turn until curse runs its course.
9• Call the Great Beast
This ritual takes four hours to cast and requires the sacrifice of 50
victims (Kindred or kine) with at least 4 Humanity each. One of the
Great Demon Lords of the Netherworld will thereupon erupt from Hades,
but it is safe to say that such entities are more powerful than any
Vampire, and that the world is in serious trouble. This is presented
more as a plot device than a way for sadistic Storytellers to waste the
Troupe.