1 • Gleam of Red Eyes (VtM 3rd)
You can see perfectly in normal darkness. Limited vision is possible even in
total darkness. When this power is activated, your eyes glow an eerie red.
2 • Wolf Claws (VtM 3rd)
You are able to grow an inch-long claw on each finger. These claws make
excellent weapons in combat and can be used in attacks. Wounds caused by the
claws are especially vicious.
3 • Earth Meld (VtM 3rd)
One of the most prized powers that a vampire can possess, Earth Meld has
saved the lives of countless vampires through the ages. This power enables
you to make the earth a part of yourself and thus merge with it. Others
viewing your use of Earth Meld will simply see you sink into the ground.
You can only sink into earth. It is impossible to meld into earth through
another substance.
4 • Shadow of the Beast (VtM 3rd)
You may transform into either a wolf or a bat. When in the form of either
creature, you benefit from all the obvious advantages, such as the increased
senses of the wolf or the bat's ability to fly.
5 • Form of Mist (VtM 3rd)
You possess the vampiric power of legend to transform into mist. Your very
essence seems to slowly float apart when this power is employed. Many
advantages are gained in mist form. You can float in any direction at
walking speed, are not affected by physical attacks, and can slip through
even the tiniest openings with ease.
6 • Flesh of Marble (VPG)
The vampire's skin becomes hard as stone while losing none of its
flexibility. It is nearly impossible to cut or stake the vampire
without proper equipment or preparation.
6 • Earth Control (VPG)
The vampire is no longer limited to melding with the earth but can swim through it like water.
7 • Homunculus (VPG)
The vampire can create a 3" tall duplicate of himself, drawing it from
deep in his mouth. The duplicate will have no disciplines, but will be
physically identical to its master, very loyal to its creator and will
do anything asked of it, its personality is usually a warped version of
its masters, often expressing the most buried aspects of the vampire's
true nature. It communicates in a small, pitiful voice, and normally
quite dutiful and doting. This power can only be used once a day and
the creature will remain as long as it is feed one bloodpoint per hour
(it can only hold 3 bloodpoints at a time).
7 • Form of the Ghost (VPG)
This power enables the vampire to change into a form similiar to Form
of Mist. The vampire is still insubstantial, but she appears no
different from her regular form. She can move as fast as in her regular
from but is not effected by gravity, thus gaining a version of flight.
Can pass through solid objects but winds and storms have no effect on
this form. The vampire can also still speak.
7 • Restore the Mortal Visage (GC)
This power
allows an elder to temporarily return her appearance to what it was
before the embrace. Several Nosferatu elders have attempted this and it
is whispered that they met spontaneous, grotesque Final Deaths when
they attempted to take their mortal form.
7 • Shape of the Beast's Wraith (GC)
Users of this power are often mistaken for Tzimisce in Horrid Form. A
vampire using this shifts into a huge, monstrous from, gaining half her
body size again and tripling her weight. Her overall shape flows into
an unholy combination of her own form and that of the animal she feels
closest to. Transformation takes 3 turns. The form will last until
sunrise or she transforms back. Loses ability to communicate verbally.
8 • Movement of the Slowed Body (VPG)
With this power, the vampire can move even if she is in torpor, has
been staked, or is paralyzed. This movement is exceptionally slow. This
would allow the vampire to remove a stake, although this action would
take about half an hour.
8 • Purify the Impaled Beast (GC)
An elder with this power can expell foreign objects from her body with
great force, even excising stakes that transfix her heart. The larger
the object, the farther away it will be hurled.
9 • Dual Form (VPG)
With this power, the vampire can split herself into 2 weaker forms,
both of which act as though they were the original. This can be done
more than once. It is possible to split into 8 forms. If the vampire
has 0 in an Attribute this cannot be done (it is impossible for
Nosferatu to use this power). The forms can recombined providing they
are touching.
The process itself takes only a few moments, but can be quite grisly to watch. If the forms have spend a great deal of time apart, it is likely that the weaker one will not want to recombine and will have to be tracked down and forced to rejoin.
9 • Inward Focus (GC)
A Methuselah with this power can heighten the efficiency of her undead
body's internal workings, withstanding inconceivable amounts of injury
and moving with blinding speed and shattering strength. This power can
be used with other Protean abilities. Costs 4 bloodpoints to activate
and an additional 2 for every turn.
10 • Body of the Sun (VPG)
With a great expenditure of vitae, the vampire can turn her body into
an invunerable ball of fire, burning and blinding all around her. While
in this form, the vampire cannot be hurt by anything physical, it will
pass through her gaseous form. The vampire maintains her old form and
height, but her appearance is hazy and unclear.