Stiga

Infernalists

This is a Dark Thaumaturgy power and only available to Infernalists. With the exception of Dark Thaumaturgy itself, this power this discipline is not an inherent Cainite ability; rather demonic augmentation of the blood. Always requires one bloodpoint to invoke.(DAC page104)

This Discipline is associated with secret witch-cults of Europe. It draws on traditional folk powers and twists them to evil purposes. Its practitioners are often called strigmaga, or “nightwalkers,” and they virtually comprise a bloodline unto themselves among infernalists.

1 • Strix
The reputation of the strigmaga for knowing all things is based on this simple power of governing the night winds to carry gossip to the infernalists. System: The infernalist calls the night winds. The winds will transmit the words of anyone talking in the open air within one mile. The strigmaga does not necessarily understand the language in which the words are spoken (she is limited by her own knowledge).

2 • Scobax
The strigmaga is able to influence the actions of swarms of vermin and insects. This power neither calls nor controls the vermin, but incites them to harass others. The vermin are incapable of doing any real damage, but are greatly distracting. The response can be insects and vermin swarming, biting or attacking.

3 • Masca
The name of this power derives from both the Latin for eating and from the word for a mask. By drinking the blood of a bird or beast, the infernalist can mask herself in the creature’s form and carry out her dark business. The transformation lasts until the next dawn, and the infernalist gains all the advantages of the animal form. However, the infernalist cannot use any other Disciplines while wearing the mask. Transforming into a small creature such as a bird or mouse costs only one Blood Point, whereas changing into a large beast like a wolf costs three. Becoming a huge animal such as a bear costs five or more Blood Points. Only animal forms may be assumed, though any inherent traits of a beast (claws, poisonous bite) are available to the strigmaga.

4 • Hexe
This power curses a single individual. It is said that in ancient times, this power was strong enough to strike a person dead. The infernalist must spit blood on the target inflicting one Health Level of aggravated damage. This damage manifests in a hideous fashion as the victim’s body twists and mutates. On a botch, the strigmaga swallows her own poisonous blood and suffers three levels of aggravated damage.

5 • Fractura
This power allows the strigmaga to control her own blood in strange ways. Her vitae bubbles out of her skin to form barbed tentacles that surround and protect her. Costs one Blood Point and enables one tentacle to be extruded. Each tentacle is six feet long and has Strength and Dexterity scores of 5. Additional Blood Points may be “fed” to the tentacles to increase these parameters (each Blood Point spent increases either Strength or Dexterity by one). A tentacle does Strength + 2 slashing damage and has four Health Levels (though the “parent” does not suffer any wound penalties from damage suffered by the tentacles). The blood spent on creating tentacles does not return to the infernalist’s Blood Pool when the power ends. There are rumors that a infernalist can be diablerized via her tentacles, but few are willing to test the theory.
(VDA Comp)