Infernalists
This is a Dark Thaumaturgy power and only available to Infernalists. With the exception of Dark Thaumaturgy itself, this power this discipline is not an inherent Cainite ability; rather demonic augmentation of the blood. Always requires one bloodpoint to invoke.(DAC page104)This Discipline is associated with secret witch-cults of Europe. It draws on traditional folk powers and twists them to evil purposes. Its practitioners are often called strigmaga, or “nightwalkers,” and they virtually comprise a bloodline unto themselves among infernalists.
1 • Strix
The reputation of the strigmaga for knowing all things is
based on this simple power of governing the night winds to
carry gossip to the infernalists.
System: The infernalist calls the night winds. The winds will transmit the words of anyone talking
in the open air within one mile. The strigmaga does not
necessarily understand the language in which the words are
spoken (she is limited by her own knowledge).
2 • Scobax
The strigmaga is able to influence the actions of swarms
of vermin and insects. This power neither calls nor controls
the vermin, but incites them to harass others.
The
vermin are incapable of doing any real damage, but are greatly
distracting. The response can be insects and vermin swarming, biting or attacking.
3 • Masca
The name of this power derives from both the Latin for eating and from
the word for a mask. By drinking the blood of a bird or beast, the
infernalist can mask herself in the creature’s form and carry out her
dark business. The transformation lasts until the next dawn, and the
infernalist gains all the advantages of the animal form. However, the
infernalist cannot use any other Disciplines while wearing the mask.
Transforming into a small creature such as a bird or mouse costs only
one Blood Point, whereas changing into a large beast like a wolf costs
three. Becoming a huge animal such as a bear costs five or more Blood
Points. Only animal forms may be assumed, though any inherent traits of
a beast (claws, poisonous bite) are available to the strigmaga.
4 • Hexe
This power curses a single individual. It is said that in ancient
times, this power was strong enough to strike a person dead. The infernalist must spit blood on the target inflicting
one Health Level of aggravated damage. This damage manifests
in a hideous fashion as the victim’s body twists and mutates.
On a botch, the strigmaga swallows her own poisonous
blood and suffers three levels of aggravated damage.
5 • Fractura
This power allows the strigmaga to control her own blood in strange
ways. Her vitae bubbles out of her skin to form barbed tentacles that
surround and protect her. Costs one Blood Point and enables one
tentacle to be extruded. Each tentacle is six feet long and has
Strength and Dexterity scores of 5. Additional Blood Points may be
“fed” to the tentacles to increase these parameters (each Blood Point
spent increases either Strength or Dexterity by one). A tentacle does
Strength + 2 slashing damage and has four Health Levels (though the
“parent” does not suffer any wound penalties from damage suffered by
the tentacles). The blood spent on creating tentacles does not return
to the infernalist’s Blood Pool when the power ends. There are rumors
that a infernalist can be diablerized via her tentacles, but few are
willing to test the theory.
(VDA Comp)