Influence Backgrounds

Bureaucracy
You can manage various government agencies and bureaus. By dealing with social programs and public servants, you can spin red tape, bypass rules and regulations, or twist bureaucratic regimentation to your advantage. Bureaucracy is useful in operating or shutting down businesses, faking or acquiring permits and identification papers and manipulating public utilities and facilities. Government clerks at the city and county level, utility workers, road crews, surveyors and other civil servants are potential contacts or allies.
LEVEL EFFECT
° Trace utility bills

°° Fake a birth certificate or driver's license
Disconnect a single small residence's utilities
Close a small road or park
Get public aid ($250)

°°° Fake a death certificate, passport, or green card
Close a public school for a single day
Shut down a minor business on a violation

°°°° Initiate a phone tap
Fake land deeds
Initiate a department-wide investigation

°°°°° Start, stop or alter a city-wide program or policy
Shut down a big business on a violation
Rezone areas
Obliterate records of a person on a city or county level

Church
Though the modern church has arguably less control over temporal society than it did in the Middle Ages, its policies still exert considerable influence over the direction of politics and communities. Knowing the appropriate people allows insight into many mainstream religions, such as Christianity, Judaism, Islam, Hinduism, Shinto, or Buddhism (fringe or alternative groups, such as Scientology, are considered Occult). When you exercise Church Influence, you can change religious policy, affect the assignment of clergy and access a variety of lore and resources. Contacts and allies affected by church influence would include ministers, priests, bishops, church sponsored witch-hungers, holy orders and various attendees and assistants.
LEVEL EFFECT
° Identify most secular members of a given faith in the local area
Pass as a member of the clergy
Peruse general church records (baptism,marriage,burial, etc.)


°° Identify higher church members
Track regular church members
Suspend lay members

°°° Open or close a single church
Find the average church-associated hunter
Dip into the collection plate ($250)
Access private information and archives of a church

°°°° Discredit or suspend high-level church members
Manipulate regional branches of the church

°°°°° Organize major protests
Access ancient church lore and knowledge

  Finance
Manipulating markets, stock reports and investments is a hobby of many Cainites, especially those who use their knowledge to keep hidden wealth. Though your actual available money is a function of your Resources, you can use Fiance Influence to start or smother businesses, crush or support banking institutions, and alter credit records. Clearly, such power over money is not to be trifled with- fortunes are made and destroyed with this sort of pull. CEO's, bankers, stockbrokers, bank tellers, yes-men, financiers and loan agents are found among such work.
LEVEL EFFECT
° Learn about major transactions and financial events
Raise capital($1,000)
Learn about general economic trends
Learn real motivations for many financial actions of others

°° Trace an unsecured small account
Raise capital to purchase a small business (single, small store)

°°° Purchase a large business (a few small branches or a single large store or service)

°°°° Manipulate local banking (delay deposits, some credit rating alterations) Ruin a small business

°°°°° Control an aspect of city-wide banking (shut off ATM's, arrange a bank "holiday")
Ruin a large business
Purchase a major company.

Health
Some vampires rely on connections in the medical community to acquire blood. Necromancers and practitioners of arcane arts may also require body parts or medical data to further their studies. Furthermore, maintaining the Masquerade often calls for alterations of medical records or faking of particular diseases; some Cainites even specialize in the study of blood-borne ailments. All of these sorts of research and development fall under the purview of Health Influence. Coroners, doctors, lab workers, therapists, pharmacists and specialists are just a few of the folks found in this field.
LEVEL EFFECT
° Access a person's health records
Fake vaccination records and the like
Use public functions of health centers at your leisure
get a single Blood Trait of mortal blood

°° Access some medical research records
Have minor lab work done
Get a copy of coroner's report
Instigate minor quarantines

°°° Corrupt results of tests or inspections
Alter medical records

°°°° Acquire a body
Completely rewrite medical records
Abuse grants for personal use ($250)
Have minor medical research performed on a subject
Institute large-scale quarantines
Shut down businesses for "health code violations"

°°°°° Have special researches projects performed
Have people institutionalized or released

High Society
The glitterati at the top of society move in the circles of wealth and elegance. Many Kindred find such positions alluring, and they indulge in the passions of the famous and wealthy. Access to famous actors, celebrities and the idle rich grants a certain sway over fashion trends. Combined with Fame a modicum of High Society Influence turns a vampire into a debonair darling of the most exclusive social circles. Among these circles, one finds dilettantes, artists of almost any stripe, old money families, models, rock stars, sports figures, and jetsetters.
LEVEL EFFECT
° Learn what is trendy
Obtain hard-to-get tickets for shows
Learn about concerts, shows, or plays well before they are made public

°° Track most celebrities and luminaries
Be a local voice in the entertainment field
"Borrow" idle cash from rich friends ($1,000)

°°° Crush promising careers
Hobnob well above your station

°°°° Minor celebrity status

°°°°° Get a brief appearance on a talk show that's not about to be canceled
Ruin a new club, gallery, festival or other posh gathering.

Industry
The grinding wheels of labor fuel the economies and markets of the world. Machines, factories and blue-collar workers line up in endless drudgery, churning out the staples of everyday living. Control over Industry Influence sways the formation of unions, the movements of work projects, locations for factories, and the product of manufacturing concerns. Union workers, foremen, engineers, construction workers, manual laborers and all manner of blue-collar workers exist among these ranks.
LEVEL EFFECT
° Learn about industrial projects and movements

°° Have minor projects performed
Dip into union funds of embezzle petty cash ($500)
Arrange small accidents of sabotage

°°° Organize minor strikes
Appropriate machinery for a short time

°°°° Close down a small plant
Revitalize a small plant

°°°°° Manipulate large local industry

Legal
Since many of the operations that Cainites undertake are at least marginally illegal, a good amount of sway over judges and lawyers is indispensable. Those Kindred who dabble in law often pull strings in the courts to make sure that the questionable practices of Cainite society go unnoticed and unpunished. Of course, a little Legal Influence is also excellent for harassing an enemy's assets, too. Such Influence ranges from law schools and firms, to lawyers, judges, DAs, clerks and public defenders.
LEVEL EFFECT
° Get free representation for minor cases

°° Avoid bail for some charge
Have minor charges dropped

°°° Manipulate legal procedures(minor wills and contracts, court dates)
Access public or court funds ($250)
Get representation in most court cases

°°°° Issue subpoenas
Tie up court cases
Have most legal charges dropped
Cancel or arrange parole

°°°°° Close down all but the most serious investigations
Have deportation proceedings held against someone

Media
Directing media attention away from vampire activities is a key component of the Masquerade. Putting specific emphasis on certain events can place an enemy in an uncomfortable spotlight or discredit a rival. With Media, you can crush or alter news stories, control the operations of news stations and reporters and sway public opinions, with DJ's, editors, of all varieties, Reporters, cameramen, photographers and broadcasters at your disposal. At storyteller discretion, Media Influence may also allow access to the more technical areas of television, radio or movies.
LEVEL EFFECT
° Learn about breaking stories early
Submit small articles(within reason)

°° Suppress (but not stop) small articles or reports
Get hold of investigative reporting information

°°° Initiate news investigations and reports
Get project funding and waste it ($250)

°°°° Ground stories and projects

°°°°° Broadcast fake stories (local only)
Kill small local articles or reports completely

Occult
The hidden world of the supernatural teems with secrets, conspiracies and unusual factions. Obviously a vampire is aware that there are stranger things out there by dint of his very existence (after all, if a vampires exist...), but hard knowledge of such things is a function of Abilities. By using Occult Influence, you can dig up information to improve your knowledge, get inside the occult community, and find rare components from magical rituals. Even parts of the elusive Book of Nod are available to those with the right connections. Cult leaders, alternative religious groups, charlatans, occultists, New Agers and a few more dangerous elements can be found here.
LEVEL EFFECT
° Contact and make use of common occult groups and their practices
Know some of the more visible occult figures

°° Know and contact some of the more obscure occult figures
Access resources for most rituals and rites

°°° Know the general vicinity of a certain supernatural entities and (possibly) contact them
Access vital or rare material components
Milk impressionable wannabe's for bucks ($250)
Access occult tomes and writings
Research a basic ritual from your sect

°°°° Research an intermediate ritual from your sect

°°°°° Access minor magic items
Unearth an Advanced ritual from your sect

  Police
"to protect and serve" is the motto for the police, but these days, Kindred and Kine alike may have cause to wonder who is being protected and served. That said, Police Influence, can be very handy to assist with the Masquerade, to protect one's holdings or to raid the assets of another. After all, attitude won't save the anarchism whose haven is the target of a daylight raid. Police of all ranks, detectives, clerical staff, dispatchers, prison guards, special divisions (such as SWAT or homicide) and local highway patrol make up these ranks.
LEVEL EFFECT
° Learn police procedures
Hear police information and rumors
Avoid traffic tickets

°° Have license plates checked
Avoid minor violations (first conviction)
Get "inside information"

°°° Get copies of an investigation report
Have police hassle, detain or harass someone
Find bureau secrets

°°°° Access confiscated weapons or contraband
Have some serious charges dropped
Start and investigation
Get money, either from the evidence room or as an appropriation ($1,000)

°°°°° Institute major investigations
Arrange setups
Instigate bureau investigations
Have officers fired

Political
Deal-making is second nature to most vampires, so they can get along very well with other bloodsuckers- that is, politicians. Altering party platforms, controlling local elections, changing appointed offices and calling in favors all falls under the purview of Political Influence. Well-timed blackmail, bribery, spin doctoring or any sundry tricks are stock in trade on both sides of this fence. Some of the likely contracts and allies include pollsters, lobbyists, activists, party members, spin doctors and politicians from rural zoning committees to the mayor of major cities or Congressional representatives.
LEVEL EFFECT
° Minor Lobbying
Identify real platforms of politicians and parties
Be in the know

°° Meet small-time politicians
Garner inside information on processes, laws and the like
Use a slush fund or fund-raiser ($1,000)

°°° Sway or alter political projects (local parks, renovations, small construction)

°°°° Enact minor legislation
Dash careers of minor politicians

°°°°° Get your candidate in a minor office
Enact encompassing legislature

Street
Ignored and often spat on by their "betters," those in the dark alleys and slums have created their own culture to deal with life and any outsiders who might come calling. When calling on Street Influence, you use your connections on the underside of the city to find the homeless, gang members of all sorts, street busker's, petty criminals, prostitutes, residents of the slums or barrios, and fringe elements of so-called "deviant" cultures.
LEVEL EFFECT
° Open an ear for the word on the street
Identify most gangs and know their turfs and habits

°° Live mostly without fear on the underside of society access small-time contraband

°°° Get insight into other areas of Influence
Arrange some services from street people or gangs
Get pistols or uncommon melee weapons

°°°° Mobilize groups of homeless
Panhandle or hold a "collection" ($250)
Get hold of a shotgun, rifle or SMG
Have a word in almost all aspects of gang operations

°°°°° Control a single medium-sized gang
Arrange impressive protests by street people

Transportation
Most Cainites make their havens in defensible parts of cities. Traveling across the wilderness is difficult, with the problems of daylight and marauding Lupines. Without this Influence, the vampirism world shrinks into islands of "civilization" with dangerous wastelands in between. Getting across to special supplies and services can also take a measure of Transportation. All these things can be controlled with a bit of sway over truckers, harbors, railroads, airports, taxis, border guards, pilots, and untold hundreds, as well as more mundane aspects like shipping and travel arrangements.
LEVEL EFFECT
° Know what goes where, when and why
Travel locally quickly and freely

°° Track an unwary target if he uses public transportation
Arrange passage safe (or at least concealed) from mundane threats(robbery, terrorism, sunlight, ext.)

°°° Seriously hamper an individual's ability to travel
Avoid most supernatural dangers when traveling (such as Lupines)

°°°° Shut down one form of transportation (bus lines, ships, planes, trains, sect,) temporarily
Route money your way ($500)

°°°°° Reroute major modes of travel
Smuggle with impunity

Underworld
The world of crime offers lucrative possibilities to strong-willed or subtle leaders. Guns, money, drugs, and vice-- such delicious past times can be led by anyone talented or simply vicious enough to take them. Underworld Influence lets you call on such favors for all manner of illegal dealings, and its ranks are filled by the Mafia, La Cosa Nostra, drug dealers, bookies, Yakuza, tongs, hitmen, fences and criminal gangs.
LEVEL EFFECT
° Locate minor contraband (knives, small-time drugs, petty gambling, scalped tickets)

°° Obtain pistols, serious drugs, stolen cars
Hire muscle to rough someone up
Fence stolen loot
Prove that crime pays (and score $1,000)

°°° Obtain a rifle, shotgun, or SMG
Arrange a minor "hit"
Meet someone in "the family"

°°°° Make white-collar crime connections

°°°°° Hire a demolition man or firebug
Supply local drug needs

  University
Institutions of learning and research are the purview of the University Influence. Access to the halls of learning can help you with any number of resources, from ancient languages to research assistance to many impressionable young minds. School boards, Students from kindergarten through college, graduate students, professors, teachers, deans, Greek orders and a variety of staff fill the ivy-covered halls.
LEVEL EFFECT
° Know layout and policy of local schools
Have access to low-level university resources
Get records up to the high school level

°° Know a contact or two with useful knowledge or Abilities
Have minor access to facilities
Fake high school records
Obtain college records

°°° Call in faculty favors
Cancel a class
Fix grades
Discredit a student

°°°° Organize student protests and rallies
Discredit faculty members

°°°°° Falsify an undergraduate degree