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GHOUL SUBMISSION

Attributes 5/4/3 • Skills 11/7/4 (+3 specialties) • Disciplines one dot in Potence a second dot in one of the disciplines held by the ghouls domitor • Merits upto 7 • Backgrounds 5 • Virtues 7 Your character automatically has one dot in each Virtue • Buying the fifth dot in Attributes, Abilities or Merits costs 2x cost • Humanity= Conscience dots + Self Control dots • Willpower= your Courage dots
The fifth dot in any category can not be taken at creation. It must be bought with experience points... you can purchase it with your freebies for 2x the cost and it will still be subject to ST approval
15 freebies for Ghouls.

Ghoul Rules    Ghoul Information

Char Name:
Player:
Email:
Chronicle:


Domitor:
Concept:
Nature:
Demeanor:
Age: apparent/actual
Height/Weight:
Sex:
Residence:
ATTRIBUTES
5/4/3:  Your given one dot in each attribute add your dots 5/4/3 in any order per section
5 in one section 4 in a second and 3 in the third (totals would then be 6/5/4)
cost:5
Physical
Social
Mental
Strength:
Dexterity:
Stamina:


Charisma:
Manipulation:
Appearance:


Perception:
Intelligence:
Wits:


ABILITIES
New Ghoul Abilities 11/7/4:   use 11 dots in one section 7 in a second section and 4 in the last section
cost: Abilities 3 (specialties 3)
Talents            Dots  Specialties Social                Dots  Specialties Knowledges                Dots  Specialties
Alertness:
Athletics:
Brawl:
Dodge:
Empathy:
Expression:
Intimidation:
Leadership:
Streetwise:
Subterfuge:










Animal Ken:
Crafts:
Drive:
Etiquette:
Firearms:
Melee:
Performance:
Security:
Stealth:
Survival:










Academics:
Computer:
Finance:
Investigation:
Law:
Linguistics:
Medicine:
Occult:
Politics:
Science:










ADVANTAGES
cost: merits 'as marked', Disciplines 10, backgrounds 1, virtues 2, humanity 1,Willpower 1
Standard Merits: Ghoul Merits
Merits -- you can take upto 7 points in merits
IF balanced with 7 points of flaws
--You Do Not Have to take all or any of either Merits or Flaws
--only take what you will Play! in Merits or Flaws
-- you can take flaws without balancing with merits
-- you can purchase merits with your freebies and not have to balance with flaws


Standard Flaws: Ghoul Merits

Disciplines: / Other Traits:
Ghouls are given two dots in Disciplines. Ghouls are not allowed to purchase disciplines not held by thier domitors. Ghouls can only have three disciplines out of character creation. Discipline levels can not exceed one. cost: 10pnts



Backgrounds: New Ghoul Backgrounds
Backgrounds -- five dots/pnts
make sure they fit the character and are supported in the history

Virtues
Start with one in each virtue add seven where you want

Conscience/Conviction:

Self-Control/Instinct:

Courage:
Humanity/Path:
Conscience/Convition + Self-Contorl/Instinct

Willpower:
Same as Courage

Freebie Usage:
21 free points given for plain mortals
15 for Mortal+ characters

Attrib:
Abil:
Merits:
Flaws:
Numina:
Backgrounds:
Virtues:
Humanity:
Willpower:
Total:

ManditoryCharacter History & Ghoul Duties: