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VAMPIRE THE REQUIEM SUBMISSION

Coven Rules: Attributes 7/5/3 • Skills 13/9/4 (+3 Specialties) • Clan (+1 bonus Attribute; see p. 92) • Covenant•Blood Potency 1 (May be increased with Merit points) • Disciplines 3 (Two dots must be in-clan) • Merits upto 7 • (Buying the fifth dot in Attributes, Skills or Merits costs 2x cost) • Health= Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult human-sized Kindred • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity +5 • Starting Humanity = 7 • Vitae = d10 roll, Blood Potency is one for newly embraced Characters and goes up one for every 50 years a character has been a vampire (Note room limit is 5 so a vamp can be no more than 250 years old)
The fifth dot in any category can not be taken at creation. It must be bought with experience points... you can purchase it with your freebies for 2x the cost and it will still be subject to ST approval
15 freebies

Check the box if this is an Antagonist Character
Char Name:
Player:
Email:
Chronicle:


Age: apparent/actual
Concept:
Virtue:
Vice:
Clan:
Covenant:
Coterie:
ATTRIBUTES
7/5/3:  Your given one dot in each attribute add your dots 7/5/3 in any order per section 7 in one section 5 in a second and 3 in the third (totals would then be 8/6/4)
cost:5pnts to purchase more dots in this category
Mental
Physical
Social
power~~  Intelligence:
Finesse~~  Wits:
Resistance~~  Resolve:


Strength:
Dexterity:
Stamina:


Presence:
Manipulation:
Composure:


SKILLS
13/9/4:(+3 specialties)   use 13 dots in one section 9 in a second section and 4 in the last section
(you can take three specialties on Skills of four or more otherwise purchase them at 3pnts each)
cost: skill 3, specialty 3
Mental
 (-3 unskilled)                        Dots  Specialties
Physical
 (-1 unskilled)                         Dots  Specialties
Social
 (-1 unskilled)            Dots  Specialties
Academics:
Computer:
Crafts:
Investigation:
Medicine:
Occult:
Politics:
Science:








Athletics:
Brawl:
Drive:
Firearms:
Larceny:
Stealth:
Survival:
Weaponry:








Animal Ken:
Empathy:
Expression:
Intimidation:
Persuasion:
Socialize:
Streetwise:
Subterfuge:








OTHER TRAITS
costs: disc's 7, theban sorcery or Cruac ritual 2+ritual level, merits 3, humanity 3
Merits:
Merits -- you can take upto 7 points in merits IF balanced with 7 points of flaws only take what you will Play! -- you can take flaws without balancing with merits


Flaws:

Clan Weakness:

Disciplines:
Three In-clan Disciplines and Two Out-clan for a total of five Disciplines are allowed..(you have 3 dots at character creation more must be purchased with freebies)



Freebie Usage:
15 free points given

Attrib:
Abil:
Merits:
Flaws:
Disciplines:
Backgrounds:
Virtues:
Humanity:
Willpower:
Total:

STATS
costs: blood potency 8, willpower 8 experience points, humanity 3
Equipment:

Humanitiy:
Starting Humanity = 7
Health:
= Stamina + Size

Willpower:
= Resolve + Composure

Vitae:
= d10 roll


Blood Potency:
Blood Potency is one for newly embraced Characters and goes up one for every 50 years a character has been a vampire (Note room limit is 5 so a vamp can be no more than 250 years old)
0-49=1, 50-99=2, 100-149=3, 150-199=4, 200-249=5

Size:

Defense:
Lowest of Dexterity or Wits

Initiative Mod:
=Dexterity + Compsure

Speed:
= Strength + Dexterity + 5

ManditoryCharacter History: